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OVERVIEW

In Bioglitch, you play as a hero who is sent on the mission to retrieve a certain artifact that will help eliminate a computer virus that has taken over the droids/bots that were created to protect humanity from an unknown evil. In this Top-Down Shooter/Adventure game, you must traverse through multiple areas in the facility that has such artifact and retrieve it before humanity goes extinct by its own creation.

PLATFORM

Windows PC

ENGINE

Unity3D

LANGUAGE

C#

TOOLS USED

Unity3D, Visual Studios, Maya, Blender, Perforce

DURATION

4 Months

COMPLETION

2019

TEAM SIZE

5

ROLE

Concept, Narrative Design, Combat Design, Dialog Scripting, Level Design, Gameplay Scripting, Event Scripting, Audio Scripting/Editing, UI/UX Design

DEVELOPMENT LOG

In this section, I've documented the process of the development from start to finish with the intention of capturing the evolution of the game, including design decisions, technical challenges, and creative solutions.

Features I designed and built for Bioglitch

GAME & LEVEL DESIGN

  • Narrative Design (story, characters, locations and dialogue scripts)

  • Level design, prototyping and construction

  • Level pacing

  • Combat encounters (enemy waves and placement)

  • Sound design including music/ambiance and editing

  • Main menu design (music and sound effects)

  • Design enemies

  • Game bug fixing

​

SCRIPTING

  • Player movement (player rotation  and speed with mouse, and WASD)

  • Audio and Music manager

  • Prototyping, testing and iterating upon mechanics

  • Player combat (projectile attack)

  • Enemies combat (melee attack and projectile attack)

  • Camera Shakes

  • Menu button functionality (sound/music volume sliders, etc)

  • On-screen contextual hints when near objects

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