OVERVIEW
In Bioglitch, you play as a hero who is sent on the mission to retrieve a certain artifact that will help eliminate a computer virus that has taken over the droids/bots that were created to protect humanity from an unknown evil. In this Top-Down Shooter/Adventure game, you must traverse through multiple areas in the facility that has such artifact and retrieve it before humanity goes extinct by its own creation.
PLATFORM
Windows PC
ENGINE
Unity3D
LANGUAGE
C#
TOOLS USED
Unity3D, Visual Studios, Maya, Blender, Perforce
DURATION
4 Months
COMPLETION
2019
TEAM SIZE
5
ROLE
Concept, Narrative Design, Combat Design, Dialog Scripting, Level Design, Gameplay Scripting, Event Scripting, Audio Scripting/Editing, UI/UX Design
Features I designed and built for Bioglitch
GAME & LEVEL DESIGN
Narrative Design (story, characters, locations and dialogue scripts)
Level design, prototyping and construction
Level pacing
Combat encounters (enemy waves and placement)
Sound design including music/ambiance and editing
Main menu design (music and sound effects)
Design enemies
Game bug fixing
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SCRIPTING
Player movement (player rotation and speed with mouse, and WASD)
Audio and Music manager
Prototyping, testing and iterating upon mechanics
Player combat (projectile attack)
Enemies combat (melee attack and projectile attack)
Camera Shakes
Menu button functionality (sound/music volume sliders, etc)
On-screen contextual hints when near objects