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For this project, I was asked to design a 10-15 minute campaign level for a popular shooter or action game of my choice which in this case I went with Destiny. Throughout the development of this High-Level Design, I focused on the scenarios, pacing, encounters, and flow of the level. Also, as I worked on some of the encounters, I learned how to build very efficient environmental layouts by adding a decent amount of cover, testing out a different of sightlines, and making sure that all the paths were fluid enough for the players to navigate through. These level design concepts still allowed me to create a very fun and engaging level for the player to play through, which is always my goal.
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