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OVERVIEW

In Mouze, you play as a mouze who is sent on a top secret mission to retrieve special cheezes that will help prevent the extinction of the Mouze species. In this Top-Down adventure/puzzle game, you must traverse through multiple top secret Catz facilities where they have these cheezes on lockdown and retrieve them before the Mouze population reaches zero.

PLATFORM

Windows PC

ENGINE

Unity3D

LANGUAGE

C#

TOOLS USED

Unity3D, Visual Studios, Aseprite, PlasticSCM

DURATION

1 Month

COMPLETION

2024

TEAM SIZE

1

ROLE

Concept, Narrative Design, Level Design, Gameplay Scripting, Event Scripting, Audio Scripting/Editing, UI/UX Design, AI Design, Art

DEVELOPMENT LOG

In this section, I'll be documenting the process of the development from start to finish with the intention of capturing the evolution of the game, including design decisions, technical challenges, and creative solutions.

Features I designed and built for Mouze

GAME & LEVEL DESIGN

  • Narrative Design (story, characters, locations)

  • Level design, prototyping, and construction

  • Enemy Design

  • Sound Design including music/ambiance and editing

  • All Game Menu Design​

    • Main Menu

    • Pause Menu

    • Game Over

    • End Game Menu

  • End Game menu design

  • Game Over menu design

  • Game bug fixing

​

SCRIPTING

  • Player movement (WASD)

  • Enemy Aggro mechanic

  • Collectible mechanic

  • All game menu buttons and interactions 

    • Main Menu​

    • Pause Menu

    • Game Over

    • End Game Menu

  • Door mechanic

  • Pressure plate mechanic

ART

  • Mouse

  • Cat

  • Level

  • Props

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